At the risk of uncritically passing along press releases, I noticed MTV's new idea to integrate GameTrailers.com into its video game television show 'Game Head.' While there is not much to report beyond the obvious, it is a good example of the way in which games are, and are not, being appropriated by traditional media companies. — read on
Electric Sheep, a company that develops 3-D properties in virtual worlds like Second Life, received CBS's support in its recent round of financing. Apparently the virtual world adventures of MTV Networks (split up or not, I'm sure they all still email each other) have persuaded the company to pursue this venue more aggressively.
— read on
After reporting earlier that NBC Universal is collaborating on an online BattleStar franchise with Sierra Online, they're now also targeting women. Together with EA, the company is looking to create a co-branded games channel featuring casual games from EA's Pogo.com. Apparently iVillage has 16 million members, and Pogo.com claims another 14 million as well as being the number 1 gaming site for 25-54, according to ComScore Media Metrix.
— read on
While I'm analysing the various ways in which media companies are moving in on the opportunities of game space, it cannot come as a surprise that game companies are moving in the opposite direction. Ubisoft announced that it is going to spend almost $383.9 million in building a 3,000-person, Montreal-based team with the sole purpose to "make movies." — read on
After "Deal or No Deal," "1 vs 100," "Who Wants to be A Millionaire," and "Big Brother" a company called King.com now also has the license for "American Idol." Extending the existing brand into online game space, King.com is really just giving you a more-or-less interactive (someone say iTV?) version. — read on
He may not look like much, but earlier today Bastiaan switched my site back on. It had been h4x0red by a 733t 13-year old from Budapest. Yay.
Anyway, props to our savior.
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It says "the first mobile game to integrate video into the game play in North America" so it must be true. Regardless, I recall playing Scene It at a friend's house (hi Shauna) and am having a hard time imagining why and how I could play this on my cellphone. I thought the screaming and sitting in a room together were the most entertaining parts, and not so much the bits and pieces of film. press release — read on
Since publishing companies have a history of dabbling in the gaming, or interactive as they prefer to call it, space to extend their properties, this may come as no surprise. Hoping to do exactly that, Arkadium will start with the teen magazines like CosmoGIRL and Seventeen, then move to Cosmopolitan, and finally to Good Housekeeping. With — read on
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