Articles

Imagining the Real World through Mods, Maps and Message Boards

The graph that is part of the paper I submitted to IADIS '08 is after the jump. — read on

Timely Erection

It seems that setting up DiGRA NY came very soon after a report made its way around the usual news outlets. I had no idea. — read on

Wordle Helping Out

Having reached the threshold of 1,250 coded .txt files, I'm getting excited about the imminent analysis. Particularly the host of wow-inducing applets strewn around teh Interwebs look promising.  — read on

Noun-Phrase Analysis. Huh?

As I'm building the theoretical framework for my methodology, I'm going over some worthwhile texts that look at data mining online communities. In other words, how do we, as social scientists, make use of all that 'stuff' that's going on online? One elementary text is "A Noun Phrase Analysis Tool for Mining Online Community Conversations," by the mouthful Haythronthwaite and Gruzd (H&G). — read on

DiGRA NY approved

It's done. Today I received the e-mail from Tanya Krzywink saying it's a go. I'm looking fwd to the first panel this fall. Official press release after the jump. — read on

Social Gaming Gets Funded [updated 10.28.08]

After virtual worlds and casual gaming, now emerges social gaming. Over the past couple of weeks a bunch of startups have come into some money by way of venture capital. So, what is this social gaming, who's building it, and who's funding it? The term 'social gaming' seems somewhat superfluous: a game is inherently social because it either involves more than one person to play, or a larger socio-cultural context informs its game mechanics. But, whatever. This is not a philosophical explication of a definition: social gaming refers to games played on social networking platforms, like Facebook. — read on

User-Created Maps (prelim data)

According to data from my dissertation research, user-created content (maps) extends a title's shelf life by approximately two years before it sharply declines. A subsequent release of a new installment reinvigorates the franchise. What follows is a brief summary of some preliminary numbers. One of the happy observations that both academics and analysts like to make is that user-created content for a video game extends the title's shelf life. But not nearly often enough is this accompanied by any type of empirically derived argument. Enter data. — read on

DiGRA NY (pending)

At the G4C festival last week I realized how many people we have here in NYC that do one thing or another with games. So, just now I sent off a proposal to start up DiGRA NY. — read on


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