Well, it seems the cat is out of the bag. Officially it'll be announced at GDC'08, but I suppose Dean Takahashi couldn't wait. — read on
After the exciting release of the report that I wrote with DFC Intelligence on the game activities of big media companies, Business Week is running a story this week that seems informed by my writing. — read on
I quit. The past several months I haven't even once thought about playing. It was only when I kept noticing these recurrent charges on my credit card that I felt it was time. Thank you, Blizzard, but no thanks. — read on
This goes towards two, coincidentally related, momentous occurrences within the past 24 hours. First, I sat down for some coffee with Aram Sinnreich. Second, someone has proven to be so successful in organizing all the music that I enjoy that I'm seriously considering buying one of them iPods. — read on
Over the past year I've been working with David Cole from DFC Intelligence on a report that investigates all the videogame-related activity of media companies. And it's finally available. — read on
Today I got word that Computer Games as a Sociocultural Phenomenon is available. Woo hoo. You'll find me right in the front of the book, in between the Introduction and Ian Bogost. Not a bad place to be. — read on
Obviously, if you're going to describe reality with numbers then you inevitably make some assumptions. One such an assumption would be that no one will have more than 2^31 gold. Or, more precisely, "214,748 gold, 36 silver, 48 copper." — read on
Finally, someone combined my two favorite hobbies: simulator games and dubstep. Sweet, sweet nectar....
First person perspective is highly symbolic of the subjective point of view from which we, faced an ...
Insert your favorite French philosopher's musings on co-existing meta-realities here. Then stop bein...
The cure for the common GTA clone. Heck, the Hulk puts GTA to shame. One enjoys roaming one's h...
After this illustrious example of hilarity, I've now also located a Dutch sesame street remix, web 2...