Category: Licenses

Sprint + Namco: Scene It

It says "the first mobile game to integrate video into the game play in North America" so it must be true. Regardless, I recall playing Scene It at a friend's house (hi Shauna) and am having a hard time imagining why and how I could play this on my cellphone. I thought the screaming and sitting in a room together were the most entertaining parts, and not so much the bits and pieces of film. press release — read on

Hearst Corporation + Arkadium, Inc.

Since publishing companies have a history of dabbling in the gaming, or interactive as they prefer to call it, space to extend their properties, this may come as no surprise. Hoping to do exactly that, Arkadium will start with the teen magazines like CosmoGIRL and Seventeen, then move to Cosmopolitan, and finally to Good Housekeeping. With — read on

Vivendi + Wanako Games

I'm a little confused as to why this would be news, but it seems Vivendi acquired Wanako Games, the largest Latin-American game developer. During the MEA conference on business models in the game industry, Esteban Sosnik seemed very much acquired by Sierra Online already. Or maybe Assault Heroes was a one-off project. source — read on

Metal Gear Solid movie (Columbia Pictures)

After last week's talk about convergence, we now run into the announcement that Columbia Pictures is making a movie out of Metal Gear Solid. I've never felt it was much of a game anyway, because of its elaborate cinematics, so this seems like no surprise. — read on

NBC Universal + Sierra Online (Vivendi Games): Battlestar Galactica on Xbox Live Arcade

Being a quasi-smart nerd afficionado myself, I too enjoy sci-fi space series. And Battlestar is by far my favorite in that genre. But while I'm excited to see this game come to live, it reeks of opportunism experiment. — read on

Sony Pictures Entertainment: movie + games

As I'm piecing together Sony's gaming properties it seems that SPE is looking into cross-polinating more movie/game franchises. Technological determinism at its most commercial. — read on

SOE & online card games

Apparently Sony Online Entertainment has noticed the profitability of card games, both in terms of higher monthly revenue ($67 per user per month on average) and lower development cost. Some of the Hollywood IP it already made into card games are: Pirates of the Carribbean: Dead Man's Chest (Disney) Pirates of the Spanish Main Pirates of the Caribbean: At World's End Lord of the Rings (New Line Cinema, $75 monthly revenue per subscriber) Stargate: SG1 Remember, SOE owns EverQuest and Untold Legends. Apparently, only Wizards of the Coast's Magic: the Gathering has been in this territory. But according to Scott Martins (director of development at SOE's most recent acquisition Worlds Apart Productions, now SOE Denver): "The revenue per user is incredible, although it's still relatively a niche business. We can build these games in five months with a team of nine people for a fraction of the cost of a PC game." — read on

Midway & Viacom

Sure, on paper Midway is its own entity, and the fact that Viacom's Summer Redstone holds a majority share of 88% (himself and through National Amusements, Inc.) technically has nothing to do with either company's operations. But you can't help but wonder if there isn't some leverage he's getting out of this. Sure enough the $5.9 million Midway spent on advertising with Viacom in 2005 suggests some collaborative potential. So, if we then assume there is no connection between Viacom and Midway, what do we make of the exclusive WWII title Hour of Victory Midway is developing for XBOX360? A harmless collaboration, or perhaps an indication that Viacom and Microsoft are working together behind the scenes? I guess what I'm trying to say is that it muddies the ownership structure of these companies and it is difficult to maintain that Midway is not under the rule of Viacom but rather an off-shoot similar to the relationship between XBOX and Microsoft. — read on


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